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sdl-ios-xcode
log src/stdlib/SDL_getenv.c @ 5080:
6d94060d16a9
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2010-01-24
Sam Lantinga
Fixed bug #926
2009-12-17
Sam Lantinga
Updated test code to use SDL_setenv()
2009-12-16
Sam Lantinga
Allocate memory only if we're going to overwrite an environment variable
2009-12-16
Ryan C. Gordon
Implemented SDL_setenv(), moved SDL_putenv() to compat.
2008-12-08
Sam Lantinga
Updated copyright date
2006-07-10
Sam Lantinga
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-05-29
Sam Lantinga
more tweaking indent options
SDL-1.3
2006-05-28
Sam Lantinga
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
2006-03-06
Sam Lantinga
Fixed more Win64 portability issues
2006-03-01
Sam Lantinga
Fixed a bunch of 64-bit compatibility problems
2006-02-25
Sam Lantinga
SDL_windows.h is no longer necessary
2006-02-21
Sam Lantinga
Use consistent identifiers for the various platforms we support.
2006-02-19
Sam Lantinga
Use only safe string functions
2006-02-10
Sam Lantinga
More header massaging... works great on Windows. ;-)
2006-02-09
Sam Lantinga
Fixed build problem with SDL_string.c
2006-02-07
Sam Lantinga
Configure dynamically generates SDL_config.h
2006-02-07
Sam Lantinga
Use SDL_ prefixed versions of C library functions.
2006-02-06
Sam Lantinga
A few fixes to get this building on Linux again
2006-02-06
Sam Lantinga
It's now possible to build SDL without any C runtime at all on Windows,
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