Mercurial > sdl-ios-xcode
log src/video/SDL_shape.c @ 4855:6d4d6605a0d3
age | author | description |
---|---|---|
Sun, 15 Aug 2010 23:57:50 -0400 | Eli Gottlieb | Set flag bits *exactly* as Andreas showed me in his screenshot. This shouldn't be different, but what do I know about C's order of operations? |
Sun, 15 Aug 2010 21:46:04 -0400 | egottlieb | Added hiding-as-positioning trick and finally fixed flags. |
Sun, 15 Aug 2010 18:52:57 -0400 | Eli Gottlieb | Changed flags and positioning (for the fake-hiding) as Andreas recommended. |
Sat, 14 Aug 2010 20:29:51 -0400 | egottlieb | Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree(). |