log src/video/SDL_renderer_gl.c @ 2729:6c8bc4d87282

age author description
2008-03-14 Bob Pendleton re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
2008-01-08 Bob Pendleton Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
2007-09-10 Sam Lantinga Split out the SDL_rect and SDL_surface functions into their own headers.
2007-08-15 Sam Lantinga Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
2007-08-13 Sam Lantinga Advertise the most efficient format for the screen. Of course SDL code needs
2007-08-12 Sam Lantinga This is byte order dependent.
2007-08-12 Sam Lantinga Test using glTextureRangeAPPLE
2007-08-12 Sam Lantinga Optimized OpenGL renderer for Mac OS X.
2007-08-11 Sam Lantinga Emphasized the separation between SDL_Surface and SDL_Texture
2006-08-28 Sam Lantinga Cleanup for the last checkin
2006-08-28 Sam Lantinga Added source color and alpha modulation support.
2006-08-07 Sam Lantinga Added resize support for GDI and Direct3D renderers
2006-08-06 Sam Lantinga Added paletted OpenGL texture support.
2006-08-06 Sam Lantinga Allow the render context to do necessary work when the video mode changes.
2006-08-05 Sam Lantinga SDL constants are all uppercase.
2006-07-28 Sam Lantinga Implemented X11 OpenGL support.
2006-07-23 Sam Lantinga Fixed crash with multiple windows
2006-07-22 Sam Lantinga OpenGL renderer is feature complete!
2006-07-22 Sam Lantinga Added SDL_GL_ExtensionSupported()
2006-07-22 Sam Lantinga If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
2006-07-22 Sam Lantinga Switch OpenGL contexts when switching render contexts.
2006-07-22 Sam Lantinga Fixed OpenGL blend modes, added power of 2 texture code
2006-07-22 Sam Lantinga Bug fixes to the OpenGL renderer
2006-07-22 Sam Lantinga Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
2006-07-19 Sam Lantinga Fixed to compile while the OpenGL renderer is under construction
2006-07-19 Sam Lantinga Starting on the OpenGL renderer...