2008-03-14 |
Bob Pendleton |
re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
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2008-01-08 |
Bob Pendleton |
Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
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2007-09-10 |
Sam Lantinga |
Split out the SDL_rect and SDL_surface functions into their own headers.
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2007-08-15 |
Sam Lantinga |
Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
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2007-08-13 |
Sam Lantinga |
Advertise the most efficient format for the screen. Of course SDL code needs
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2007-08-12 |
Sam Lantinga |
This is byte order dependent.
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2007-08-12 |
Sam Lantinga |
Test using glTextureRangeAPPLE
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2007-08-12 |
Sam Lantinga |
Optimized OpenGL renderer for Mac OS X.
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2007-08-11 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
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2006-08-28 |
Sam Lantinga |
Cleanup for the last checkin
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2006-08-28 |
Sam Lantinga |
Added source color and alpha modulation support.
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2006-08-07 |
Sam Lantinga |
Added resize support for GDI and Direct3D renderers
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2006-08-06 |
Sam Lantinga |
Added paletted OpenGL texture support.
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2006-08-06 |
Sam Lantinga |
Allow the render context to do necessary work when the video mode changes.
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2006-08-05 |
Sam Lantinga |
SDL constants are all uppercase.
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2006-07-28 |
Sam Lantinga |
Implemented X11 OpenGL support.
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2006-07-23 |
Sam Lantinga |
Fixed crash with multiple windows
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2006-07-22 |
Sam Lantinga |
OpenGL renderer is feature complete!
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2006-07-22 |
Sam Lantinga |
Added SDL_GL_ExtensionSupported()
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2006-07-22 |
Sam Lantinga |
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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2006-07-22 |
Sam Lantinga |
Switch OpenGL contexts when switching render contexts.
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2006-07-22 |
Sam Lantinga |
Fixed OpenGL blend modes, added power of 2 texture code
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2006-07-22 |
Sam Lantinga |
Bug fixes to the OpenGL renderer
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2006-07-22 |
Sam Lantinga |
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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2006-07-19 |
Sam Lantinga |
Fixed to compile while the OpenGL renderer is under construction
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2006-07-19 |
Sam Lantinga |
Starting on the OpenGL renderer...
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