Fri, 11 Feb 2011 10:18:34 -0800 |
Sam Lantinga |
Fixed compile in Xcode
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Fri, 11 Feb 2011 00:25:44 -0800 |
Sam Lantinga |
Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
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Thu, 10 Feb 2011 14:44:25 -0800 |
Sam Lantinga |
Window coordinates are in the global space and windows are not tied to a particular display.
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Wed, 02 Feb 2011 14:34:54 -0800 |
Sam Lantinga |
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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Thu, 20 Jan 2011 16:05:59 -0800 |
Sam Lantinga |
Added the ability to get the UIKit window through the SDL API.
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Sun, 02 May 2010 05:08:12 -0400 |
Ryan C. Gordon |
Much improved multi-display support for iPad.
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Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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Sat, 17 Oct 2009 07:36:45 +0000 |
Sam Lantinga |
iPhone interruption patch / SDL 1.3
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Mon, 08 Dec 2008 00:27:32 +0000 |
Sam Lantinga |
Updated copyright date
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Sat, 04 Oct 2008 06:46:59 +0000 |
Sam Lantinga |
Final merge of Google Summer of Code 2008 work...
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Sat, 16 Aug 2008 00:18:40 +0000 |
Holmes Futrell |
removed NULL comment ... it's UIKit now, not NULL
gsoc2008_iphone
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Tue, 22 Jul 2008 22:59:59 +0000 |
Holmes Futrell |
Added SDL_WindowData for UIKit video driver. Now looks up instances here instead of assuming we're referring to a singleton.
gsoc2008_iphone
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Thu, 17 Jul 2008 22:45:41 +0000 |
Holmes Futrell |
These files contain the window related functions for the UIKit video driver.
gsoc2008_iphone
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