log src/video/cocoa/SDL_cocoaopengl.m @ 5264:6a65c1fc07af

age author description
Fri, 11 Feb 2011 00:25:44 -0800 Sam Lantinga Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Thu, 10 Feb 2011 14:44:25 -0800 Sam Lantinga Window coordinates are in the global space and windows are not tied to a particular display.
Wed, 01 Dec 2010 12:23:16 -0800 Sam Lantinga Removed support for 10.3.9
Thu, 08 Jul 2010 00:03:39 -0700 Sam Lantinga I missed the Objective C files when updating the copyright date...
Thu, 21 Jan 2010 07:28:01 +0000 Sam Lantinga Fixed Cocoa and OpenGL builds
Thu, 21 Jan 2010 06:21:52 +0000 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Tue, 15 Dec 2009 20:53:09 +0000 Sam Lantinga Default to allow either accelerated or not
Tue, 15 Dec 2009 20:36:31 +0000 Sam Lantinga OpenGL hardware acceleration defaults on
Mon, 09 Feb 2009 05:32:12 +0000 Sam Lantinga Added test program for SDL_CreateWindowFrom()
Mon, 08 Dec 2008 00:27:32 +0000 Sam Lantinga Updated copyright date
Mon, 01 Sep 2008 16:04:20 +0000 Sam Lantinga Fixed a bunch of compile warnings on Mac OS X
Sun, 20 Jul 2008 21:34:04 +0000 Edgar Simo Synced with trunk. gsoc2008_force_feedback
Thu, 12 Jul 2007 06:31:36 +0000 Sam Lantinga Creating a context makes it current, per the documentation.
Sun, 06 Aug 2006 08:55:37 +0000 Sam Lantinga Fixed fullscreen modes with Cocoa video driver.
Sun, 06 Aug 2006 04:39:13 +0000 Sam Lantinga Allow the render context to do necessary work when the video mode changes.
Fri, 28 Jul 2006 08:43:17 +0000 Sam Lantinga Implemented X11 OpenGL support.
Tue, 25 Jul 2006 06:22:42 +0000 Sam Lantinga Implemented OpenGL support on Mac OS X