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sdl-ios-xcode
log src/render/SDL_render.c @ 5264:
6a65c1fc07af
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2011-02-08
Sam Lantinga
Made it possible to disable the rendering subsystem with configure --disable-render
2011-02-08
Sam Lantinga
Added function SDL_RenderSetClipRect()
2011-02-08
Sam Lantinga
Added a simple log message API
2011-02-06
Sam Lantinga
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
2011-02-06
Sam Lantinga
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
2011-02-06
Sam Lantinga
Updated the DirectFB support, from Couriersud
2011-02-05
Sam Lantinga
Renamed files for consistency
2011-02-05
Sam Lantinga
Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.
2011-02-05
Sam Lantinga
SDL_SetTextureBlendMode broken, caught by Kai Sterker - Thanks!
2011-02-03
Sam Lantinga
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
2011-02-03
Sam Lantinga
Simplified and improved the process of creating a texture from a surface.
2011-02-03
Sam Lantinga
Making the API simpler, removed the writepixels interface
2011-02-03
Sam Lantinga
Made it possible to create a texture of any format, even if not supported by the renderer.
2011-02-02
Sam Lantinga
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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