log src/render/SDL_render.c @ 5264:6a65c1fc07af

age author description
2011-02-08 Sam Lantinga Made it possible to disable the rendering subsystem with configure --disable-render
2011-02-08 Sam Lantinga Added function SDL_RenderSetClipRect()
2011-02-08 Sam Lantinga Added a simple log message API
2011-02-06 Sam Lantinga Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
2011-02-06 Sam Lantinga Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
2011-02-06 Sam Lantinga Updated the DirectFB support, from Couriersud
2011-02-05 Sam Lantinga Renamed files for consistency
2011-02-05 Sam Lantinga Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.
2011-02-05 Sam Lantinga SDL_SetTextureBlendMode broken, caught by Kai Sterker - Thanks!
2011-02-03 Sam Lantinga Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
2011-02-03 Sam Lantinga Simplified and improved the process of creating a texture from a surface.
2011-02-03 Sam Lantinga Making the API simpler, removed the writepixels interface
2011-02-03 Sam Lantinga Made it possible to create a texture of any format, even if not supported by the renderer.
2011-02-02 Sam Lantinga Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.