Mercurial > sdl-ios-xcode
log include/SDL_render.h @ 5264:6a65c1fc07af
age | author | description |
---|---|---|
Mon, 07 Feb 2011 20:06:26 -0800 | Sam Lantinga | Added function SDL_RenderSetClipRect() |
Mon, 07 Feb 2011 00:46:43 -0800 | Sam Lantinga | Updated testoverlay2 to use the SDL 2D rendering API |
Thu, 03 Feb 2011 15:49:37 -0800 | Sam Lantinga | Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface. |
Thu, 03 Feb 2011 10:03:55 -0800 | Sam Lantinga | Added an intro to the features and goals of the 2D rendering API. |
Thu, 03 Feb 2011 00:54:29 -0800 | Sam Lantinga | Simplified and improved the process of creating a texture from a surface. |
Thu, 03 Feb 2011 00:22:18 -0800 | Sam Lantinga | Making the API simpler, removed the writepixels interface |
Thu, 03 Feb 2011 00:19:40 -0800 | Sam Lantinga | Made it possible to create a texture of any format, even if not supported by the renderer. |