Tue, 03 Jul 2007 09:05:51 +0000 |
Sam Lantinga |
Fixed bug #335
SDL-1.2
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Thu, 21 Jun 2007 18:48:13 +0000 |
Ryan C. Gordon |
Whoops, fixed previous VC6 support patch.
SDL-1.2
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Mon, 10 Jul 2006 21:04:37 +0000 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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Mon, 29 May 2006 04:04:35 +0000 |
Sam Lantinga |
more tweaking indent options
SDL-1.3
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Sun, 28 May 2006 13:04:16 +0000 |
Sam Lantinga |
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
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Mon, 01 May 2006 06:58:33 +0000 |
Sam Lantinga |
glSDL support
SDL-1.3
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Tue, 14 Mar 2006 04:00:03 +0000 |
Sam Lantinga |
(patch tweaked a bit)
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Tue, 07 Mar 2006 16:02:59 +0000 |
Sam Lantinga |
Yet more Win64 tweaks
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Mon, 06 Mar 2006 08:11:10 +0000 |
Sam Lantinga |
Fixed more Win64 portability issues
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Sat, 04 Mar 2006 08:24:35 +0000 |
Sam Lantinga |
Updated WinCE support by Dmitry (with some tweaks)
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Sat, 25 Feb 2006 22:18:25 +0000 |
Sam Lantinga |
SDL_windows.h is no longer necessary
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Tue, 21 Feb 2006 08:46:50 +0000 |
Sam Lantinga |
Use consistent identifiers for the various platforms we support.
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Thu, 16 Feb 2006 10:11:48 +0000 |
Sam Lantinga |
New configure-based build system. Still work in progress, but much improved
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Tue, 07 Feb 2006 06:59:48 +0000 |
Sam Lantinga |
Use SDL_ prefixed versions of C library functions.
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Mon, 06 Feb 2006 08:28:51 +0000 |
Sam Lantinga |
It's now possible to build SDL without any C runtime at all on Windows,
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