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sdl-ios-xcode
log src/video/win32/SDL_gdirender.c @ 1924:
69217fdd2c0a
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Sat, 22 Jul 2006 21:02:57 +0000
Sam Lantinga
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sat, 22 Jul 2006 08:33:18 +0000
Sam Lantinga
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Wed, 19 Jul 2006 07:18:45 +0000
Sam Lantinga
Starting on the OpenGL renderer...
Mon, 17 Jul 2006 06:47:33 +0000
Sam Lantinga
Implemented Windows OpenGL support
Sat, 15 Jul 2006 09:46:36 +0000
Sam Lantinga
Streamlined the API a bit and optimized the software renderer.
Fri, 14 Jul 2006 08:22:45 +0000
Sam Lantinga
Prefer the D3D renderer over GDI, at least for testing.
Fri, 14 Jul 2006 06:40:53 +0000
Sam Lantinga
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Thu, 13 Jul 2006 08:13:02 +0000
Sam Lantinga
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
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