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sdl-ios-xcode
log src/video/SDL_renderer_gl.c @ 4906:
67acc9ab60ff
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2010-10-17
Sam Lantinga
This fixes SDL_renderer_gl so that it builds with c89.
2010-05-09
Sam Lantinga
Removed unused variables
2010-02-17
Sam Lantinga
Adam Strzelecki to SDL
2010-01-24
Sam Lantinga
Fixed bug #926
2010-01-21
Sam Lantinga
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
2010-01-06
Sam Lantinga
Fixed GL_RenderWritePixels() - thanks Ryan!
2009-12-24
Sam Lantinga
Updated to compile on Windows
2009-12-23
Sam Lantinga
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
2009-12-09
Sam Lantinga
Added interfaces for batch drawing of points, lines and rects:
2009-12-07
Sam Lantinga
This fixes the OpenGL rendering test, at least with my ATI card...
2009-12-04
Sam Lantinga
Fixed calls to SDL_AddRenderDriver()
2009-11-26
Sam Lantinga
Adam Strzelecki to SDL
2009-11-22
Sam Lantinga
Whoops, actually set the SDL error, don't just print the error.
2009-11-21
Sam Lantinga
Added comment for pixel-perfect line workaround.
2009-11-21
Sam Lantinga
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
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