log src/video/SDL_renderer_gl.c @ 4906:67acc9ab60ff

age author description
2010-10-17 Sam Lantinga This fixes SDL_renderer_gl so that it builds with c89.
2010-05-09 Sam Lantinga Removed unused variables
2010-02-17 Sam Lantinga Adam Strzelecki to SDL
2010-01-24 Sam Lantinga Fixed bug #926
2010-01-21 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
2010-01-06 Sam Lantinga Fixed GL_RenderWritePixels() - thanks Ryan!
2009-12-24 Sam Lantinga Updated to compile on Windows
2009-12-23 Sam Lantinga Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
2009-12-09 Sam Lantinga Added interfaces for batch drawing of points, lines and rects:
2009-12-07 Sam Lantinga This fixes the OpenGL rendering test, at least with my ATI card...
2009-12-04 Sam Lantinga Fixed calls to SDL_AddRenderDriver()
2009-11-26 Sam Lantinga Adam Strzelecki to SDL
2009-11-22 Sam Lantinga Whoops, actually set the SDL error, don't just print the error.
2009-11-21 Sam Lantinga Added comment for pixel-perfect line workaround.
2009-11-21 Sam Lantinga Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.