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sdl-ios-xcode
log src/SDL_assert.c @ 5160:
657543cc92f9
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2011-01-25
Sam Lantinga
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
2011-01-24
Sam Lantinga
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-21
Sam Lantinga
Fixed bug #929
2011-01-17
Sam Lantinga
Fixed compiler warning about symbol redefinition
2011-01-17
Sam Lantinga
Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
2010-06-26
Sam Lantinga
Mostly cleaned up warnings with -Wmissing-prototypes
2010-01-24
Sam Lantinga
Fixed bug #926
2010-01-21
Sam Lantinga
Fixed compilation on iPhone
2010-01-21
Sam Lantinga
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
2010-01-15
Sam Lantinga
Fixed building under Visual Studio
2010-01-13
Ryan C. Gordon
Clean up assertion API for public use.
2010-01-13
Ryan C. Gordon
Whoops, that should be vfprintf(), not fprintf(). :)
2010-01-13
Ryan C. Gordon
Handle assert init/quit better.
2010-01-13
Ryan C. Gordon
Handle assertion failures when SDL_Init() isn't called.
2010-01-13
Ryan C. Gordon
Handle assertion failures during assertion handler.
2010-01-13
Sam Lantinga
Leave fullscreen mode to pop an assertion dialog
2010-01-13
Sam Lantinga
Assume _exit() is available. It may be, even if unix isn't defined.
2010-01-13
Sam Lantinga
Moved SDL_FUNCTION out so it's always available, and added SDL_FILE and SDL_LINE
2010-01-13
Sam Lantinga
Fixed include ordering
2010-01-13
Ryan C. Gordon
Fixed build problems with gcc __attribute__.
2010-01-13
Sam Lantinga
First pass at Ryan's assertion code, minor tweaks to come.
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