log src/SDL_assert.c @ 5160:657543cc92f9

age author description
2011-01-25 Sam Lantinga Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
2011-01-24 Sam Lantinga Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-21 Sam Lantinga Fixed bug #929
2011-01-17 Sam Lantinga Fixed compiler warning about symbol redefinition
2011-01-17 Sam Lantinga Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
2010-06-26 Sam Lantinga Mostly cleaned up warnings with -Wmissing-prototypes
2010-01-24 Sam Lantinga Fixed bug #926
2010-01-21 Sam Lantinga Fixed compilation on iPhone
2010-01-21 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
2010-01-15 Sam Lantinga Fixed building under Visual Studio
2010-01-13 Ryan C. Gordon Clean up assertion API for public use.
2010-01-13 Ryan C. Gordon Whoops, that should be vfprintf(), not fprintf(). :)
2010-01-13 Ryan C. Gordon Handle assert init/quit better.
2010-01-13 Ryan C. Gordon Handle assertion failures when SDL_Init() isn't called.
2010-01-13 Ryan C. Gordon Handle assertion failures during assertion handler.
2010-01-13 Sam Lantinga Leave fullscreen mode to pop an assertion dialog
2010-01-13 Sam Lantinga Assume _exit() is available. It may be, even if unix isn't defined.
2010-01-13 Sam Lantinga Moved SDL_FUNCTION out so it's always available, and added SDL_FILE and SDL_LINE
2010-01-13 Sam Lantinga Fixed include ordering
2010-01-13 Ryan C. Gordon Fixed build problems with gcc __attribute__.
2010-01-13 Sam Lantinga First pass at Ryan's assertion code, minor tweaks to come.