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sdl-ios-xcode
log test/automated/render/render.c @ 3685:
64ce267332c6
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Thu, 21 Jan 2010 06:21:52 +0000
Sam Lantinga
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Wed, 23 Dec 2009 01:55:00 +0000
Sam Lantinga
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Mon, 14 Dec 2009 06:35:59 +0000
Sam Lantinga
Added a test to check the read/write pixels API
Wed, 09 Dec 2009 15:56:56 +0000
Sam Lantinga
Added interfaces for batch drawing of points, lines and rects:
Mon, 07 Dec 2009 08:01:20 +0000
Sam Lantinga
On Windows the minimum window size may be larger than 80, so explicitly request the expected rectangle.
Sun, 22 Nov 2009 07:00:26 +0000
Sam Lantinga
More fixes to compile under Visual C++
Sun, 22 Nov 2009 06:42:58 +0000
Sam Lantinga
Fixed include paths for Visual C++
Sat, 21 Nov 2009 07:59:19 +0000
Sam Lantinga
We want to be strict on software renderer tests and opaque tests, but give a decent margin for blending inaccuracy for the blended tests.
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