Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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Wed, 23 Dec 2009 01:55:00 +0000 |
Sam Lantinga |
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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Mon, 14 Dec 2009 06:35:59 +0000 |
Sam Lantinga |
Added a test to check the read/write pixels API
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Wed, 09 Dec 2009 15:56:56 +0000 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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Mon, 07 Dec 2009 08:01:20 +0000 |
Sam Lantinga |
On Windows the minimum window size may be larger than 80, so explicitly request the expected rectangle.
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Sun, 22 Nov 2009 07:00:26 +0000 |
Sam Lantinga |
More fixes to compile under Visual C++
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Sun, 22 Nov 2009 06:42:58 +0000 |
Sam Lantinga |
Fixed include paths for Visual C++
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Sat, 21 Nov 2009 07:59:19 +0000 |
Sam Lantinga |
We want to be strict on software renderer tests and opaque tests, but give a decent margin for blending inaccuracy for the blended tests.
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Sat, 21 Nov 2009 06:28:25 +0000 |
Sam Lantinga |
Use 45 degree lines for the diagonal test to avoid aliasing errors in line drawing.
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Sat, 21 Nov 2009 05:25:08 +0000 |
Sam Lantinga |
pixels don't need to be dynamically allocated
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Sat, 21 Nov 2009 05:05:19 +0000 |
Sam Lantinga |
SDL_RenderReadPixels() needs to flush asynchronous operations before it reads.
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Fri, 20 Nov 2009 07:11:29 +0000 |
Mike Gorchak |
1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous.
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