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sdl-ios-xcode
log src/video/SDL_sysvideo.h @ 3685:
64ce267332c6
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Thu, 21 Jan 2010 06:21:52 +0000
Sam Lantinga
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Mon, 18 Jan 2010 14:27:30 +0000
Sam Lantinga
Fixed bug #930
Wed, 23 Dec 2009 01:55:00 +0000
Sam Lantinga
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Wed, 09 Dec 2009 15:56:56 +0000
Sam Lantinga
Added interfaces for batch drawing of points, lines and rects:
Sun, 06 Dec 2009 08:03:38 +0000
Sam Lantinga
Added an API function to query geometry of multiple monitors:
Thu, 03 Dec 2009 08:33:39 +0000
Sam Lantinga
Fixed mouse events for fullscreen windows on Mac OS X
Wed, 02 Dec 2009 07:38:28 +0000
Sam Lantinga
On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
Tue, 01 Dec 2009 08:56:12 +0000
Sam Lantinga
Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
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