Mercurial > sdl-ios-xcode
log src/video/SDL_renderer_sw.c @ 3685:64ce267332c6
age | author | description |
---|---|---|
Thu, 21 Jan 2010 06:21:52 +0000 | Sam Lantinga | Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance. |
Thu, 24 Dec 2009 19:18:05 +0000 | Sam Lantinga | Updated to compile on Windows |
Wed, 23 Dec 2009 01:55:00 +0000 | Sam Lantinga | Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color. |
Wed, 09 Dec 2009 15:56:56 +0000 | Sam Lantinga | Added interfaces for batch drawing of points, lines and rects: |
Mon, 16 Nov 2009 07:13:07 +0000 | Sam Lantinga | You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels() |
Mon, 09 Nov 2009 05:20:11 +0000 | Sam Lantinga | Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested. |
Fri, 30 Jan 2009 06:40:16 +0000 | Sam Lantinga | When creating a software texture, synchronize the surface with the texture. |