Wed, 02 Dec 2009 07:42:10 +0000 |
Sam Lantinga |
If we're fullscreen on a single-head system and lose focus, minimize
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Wed, 02 Dec 2009 07:38:28 +0000 |
Sam Lantinga |
On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
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Tue, 01 Dec 2009 09:04:28 +0000 |
Sam Lantinga |
Explicitly clear fullscreen status rather than relying on the window focus behavior.
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Tue, 01 Dec 2009 08:56:12 +0000 |
Sam Lantinga |
Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
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Tue, 01 Dec 2009 06:15:10 +0000 |
Sam Lantinga |
Removed a little redundancy in the naming
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Tue, 01 Dec 2009 05:57:15 +0000 |
Sam Lantinga |
Work in progress on multi-display support:
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Tue, 24 Nov 2009 19:28:27 +0000 |
Mike Gorchak |
Override renderer for OpenGL window, only in case if OpenGL or OpenGL ES renderers are enabled.
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Tue, 24 Nov 2009 16:43:18 +0000 |
Sam Lantinga |
Fixed bug #771
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Tue, 24 Nov 2009 04:59:50 +0000 |
Sam Lantinga |
Fixed bug #891
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Tue, 24 Nov 2009 04:48:12 +0000 |
Sam Lantinga |
Mason Wheeler to sdl
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Wed, 18 Nov 2009 09:17:29 +0000 |
Sam Lantinga |
Don't add the OpenGL renderers for drivers that don't support OpenGL
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Wed, 18 Nov 2009 08:54:13 +0000 |
Sam Lantinga |
If we explicitly request a driver, try to initialize it.
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Mon, 16 Nov 2009 07:13:07 +0000 |
Sam Lantinga |
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
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Mon, 09 Nov 2009 05:20:11 +0000 |
Sam Lantinga |
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
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Sun, 08 Nov 2009 04:21:59 +0000 |
Sam Lantinga |
Fixed compile warning
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