Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
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Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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Mon, 18 Jan 2010 06:34:04 +0000 |
Sam Lantinga |
Fixed bug #932
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Thu, 24 Dec 2009 19:18:05 +0000 |
Sam Lantinga |
Updated to compile on Windows
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Mon, 14 Dec 2009 04:19:00 +0000 |
Sam Lantinga |
Added a BLENDMODE_MASK pixel shader so render tests succeed
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Sun, 13 Dec 2009 06:19:32 +0000 |
Sam Lantinga |
Note that the WritePixels call is unsupported right now.
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Sat, 12 Dec 2009 20:31:28 +0000 |
Sam Lantinga |
Fixed line drawing for D3D
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Sat, 12 Dec 2009 04:01:40 +0000 |
Sam Lantinga |
Finished implementing RenderReadPixels()
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Wed, 09 Dec 2009 15:56:56 +0000 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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Sun, 06 Dec 2009 06:21:39 +0000 |
Sam Lantinga |
Fixed to use the correct display adapter
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Fri, 04 Dec 2009 08:45:08 +0000 |
Sam Lantinga |
Fixed calls to SDL_AddRenderDriver()
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Fri, 04 Dec 2009 08:26:32 +0000 |
Sam Lantinga |
Fixed compiling the D3D renderer
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Fri, 27 Nov 2009 03:11:26 +0000 |
Sam Lantinga |
Adam Strzelecki to SDL
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Sun, 22 Nov 2009 06:37:43 +0000 |
Sam Lantinga |
The Direct3D Read/Write pixels interface is in progress.
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Mon, 09 Nov 2009 05:20:11 +0000 |
Sam Lantinga |
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
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