Mon, 01 Feb 2010 01:19:37 +0000 |
Sam Lantinga |
Fixed showing and hiding fullscreen windows
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Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
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Sun, 24 Jan 2010 20:21:51 +0000 |
Sam Lantinga |
Added magic to detect already freed or otherwise invalid windows and textures.
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Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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Mon, 18 Jan 2010 14:27:30 +0000 |
Sam Lantinga |
Fixed bug #930
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Wed, 23 Dec 2009 01:55:00 +0000 |
Sam Lantinga |
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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Wed, 09 Dec 2009 15:56:56 +0000 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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Sun, 06 Dec 2009 08:03:38 +0000 |
Sam Lantinga |
Added an API function to query geometry of multiple monitors:
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Thu, 03 Dec 2009 08:33:39 +0000 |
Sam Lantinga |
Fixed mouse events for fullscreen windows on Mac OS X
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Wed, 02 Dec 2009 07:38:28 +0000 |
Sam Lantinga |
On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
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Tue, 01 Dec 2009 08:56:12 +0000 |
Sam Lantinga |
Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
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Tue, 01 Dec 2009 06:15:10 +0000 |
Sam Lantinga |
Removed a little redundancy in the naming
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Tue, 01 Dec 2009 05:57:15 +0000 |
Sam Lantinga |
Work in progress on multi-display support:
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Mon, 16 Nov 2009 07:13:07 +0000 |
Sam Lantinga |
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
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