2009-09-20 |
Sam Lantinga |
Fixed compatibility with SDL 1.2 pixel format (24 bits per pixel of color data with 4 bytes per pixel == 32 bpp)
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2009-06-10 |
Mike Gorchak |
Support for 24 bpp pixel formats has been added.
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2009-06-03 |
Mike Gorchak |
Support for BGR565 pixel format has been added, mainly for OpenGL ES renderer. OpenGL ES renderer now have new texture formats.
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2009-01-04 |
Sam Lantinga |
indent
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2009-01-02 |
Sam Lantinga |
Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
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2008-12-08 |
Sam Lantinga |
Updated copyright date
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2008-08-27 |
Sam Lantinga |
Final merge of Google Summer of Code 2008 work...
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2008-08-27 |
Darren Alton |
Clean up.
gsoc2008_nds
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2008-06-19 |
Darren Alton |
Cleaned up and added joypad support from 1.2.9 NDS port. Also some minor video driver bugfixes.
gsoc2008_nds
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2007-09-10 |
Sam Lantinga |
Split out the SDL_rect and SDL_surface functions into their own headers.
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2007-08-18 |
Sam Lantinga |
Okay, still some bugs, but everything builds again...
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2007-08-17 |
Sam Lantinga |
indent
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2007-08-17 |
Sam Lantinga |
Moved the colorkey and per-surface alpha into the blit info,
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2007-06-14 |
Sam Lantinga |
make indent
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2007-04-04 |
Ryan C. Gordon |
Merged r3007:3008 from branches/SDL-1.2: MapRGB/MapRGBA const correctness.
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2006-08-05 |
Sam Lantinga |
SDL constants are all uppercase.
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2006-07-22 |
Sam Lantinga |
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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2006-07-10 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-06-24 |
Sam Lantinga |
Added a multi-window version of testsprite using the new API.
SDL-1.3
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2006-06-17 |
Sam Lantinga |
Finished palettized display handling.
SDL-1.3
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2006-06-16 |
Sam Lantinga |
Default palette entries to white, instead of black.
SDL-1.3
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2006-06-07 |
Sam Lantinga |
Work in progress. :)
SDL-1.3
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2006-05-29 |
Sam Lantinga |
more tweaking indent options
SDL-1.3
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2006-05-28 |
Sam Lantinga |
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
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2006-03-20 |
Sam Lantinga |
Fixed bug #90
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2006-02-21 |
Sam Lantinga |
Use consistent identifiers for the various platforms we support.
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2006-02-10 |
Sam Lantinga |
More header massaging... works great on Windows. ;-)
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2006-02-07 |
Sam Lantinga |
Removed uses of stdlib.h and string.h
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2006-02-07 |
Sam Lantinga |
Use SDL_ prefixed versions of C library functions.
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2006-02-06 |
Sam Lantinga |
It's now possible to build SDL without any C runtime at all on Windows,
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