log src/video/SDL_pixels.c @ 3373:5dc34052ee6c

age author description
2009-09-20 Sam Lantinga Fixed compatibility with SDL 1.2 pixel format (24 bits per pixel of color data with 4 bytes per pixel == 32 bpp)
2009-06-10 Mike Gorchak Support for 24 bpp pixel formats has been added.
2009-06-03 Mike Gorchak Support for BGR565 pixel format has been added, mainly for OpenGL ES renderer. OpenGL ES renderer now have new texture formats.
2009-01-04 Sam Lantinga indent
2009-01-02 Sam Lantinga Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
2008-12-08 Sam Lantinga Updated copyright date
2008-08-27 Sam Lantinga Final merge of Google Summer of Code 2008 work...
2008-08-27 Darren Alton Clean up. gsoc2008_nds
2008-06-19 Darren Alton Cleaned up and added joypad support from 1.2.9 NDS port. Also some minor video driver bugfixes. gsoc2008_nds
2007-09-10 Sam Lantinga Split out the SDL_rect and SDL_surface functions into their own headers.
2007-08-18 Sam Lantinga Okay, still some bugs, but everything builds again...
2007-08-17 Sam Lantinga indent
2007-08-17 Sam Lantinga Moved the colorkey and per-surface alpha into the blit info,
2007-06-14 Sam Lantinga make indent
2007-04-04 Ryan C. Gordon Merged r3007:3008 from branches/SDL-1.2: MapRGB/MapRGBA const correctness.
2006-08-05 Sam Lantinga SDL constants are all uppercase.
2006-07-22 Sam Lantinga Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
2006-07-10 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-06-24 Sam Lantinga Added a multi-window version of testsprite using the new API. SDL-1.3
2006-06-17 Sam Lantinga Finished palettized display handling. SDL-1.3
2006-06-16 Sam Lantinga Default palette entries to white, instead of black. SDL-1.3
2006-06-07 Sam Lantinga Work in progress. :) SDL-1.3
2006-05-29 Sam Lantinga more tweaking indent options SDL-1.3
2006-05-28 Sam Lantinga Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. SDL-1.3
2006-03-20 Sam Lantinga Fixed bug #90
2006-02-21 Sam Lantinga Use consistent identifiers for the various platforms we support.
2006-02-10 Sam Lantinga More header massaging... works great on Windows. ;-)
2006-02-07 Sam Lantinga Removed uses of stdlib.h and string.h
2006-02-07 Sam Lantinga Use SDL_ prefixed versions of C library functions.
2006-02-06 Sam Lantinga It's now possible to build SDL without any C runtime at all on Windows,