Mercurial > sdl-ios-xcode
log include/SDL_rect.h @ 5230:5d01d426f2ea
age | author | description |
---|---|---|
Thu, 03 Feb 2011 00:19:40 -0800 | Sam Lantinga | Made it possible to create a texture of any format, even if not supported by the renderer. |
Wed, 02 Feb 2011 14:34:54 -0800 | Sam Lantinga | Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. |
Sun, 24 Jan 2010 21:10:53 +0000 | Sam Lantinga | Fixed bug #926 |
Wed, 09 Dec 2009 15:56:56 +0000 | Sam Lantinga | Added interfaces for batch drawing of points, lines and rects: |
Mon, 19 Oct 2009 13:31:58 +0000 | Sam Lantinga | Partial fix for bug #859 |
Tue, 23 Dec 2008 02:23:18 +0000 | Sam Lantinga | Added line clipping |
Mon, 08 Dec 2008 00:27:32 +0000 | Sam Lantinga | Updated copyright date |
Mon, 10 Sep 2007 12:20:02 +0000 | Sam Lantinga | Split out the SDL_rect and SDL_surface functions into their own headers. |