Mon, 12 Jan 2009 08:46:28 +0000 |
Sam Lantinga |
Fixed Visual C++ build
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Sat, 10 Jan 2009 18:32:24 +0000 |
Sam Lantinga |
Fixed Visual C++ release build for Visual C++ 2005
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Mon, 08 Dec 2008 00:27:32 +0000 |
Sam Lantinga |
Updated copyright date
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Sun, 31 Aug 2008 16:03:55 +0000 |
Sam Lantinga |
indent
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Tue, 26 Aug 2008 11:40:37 +0000 |
Edgar Simo |
Changed spaces to tabs.
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Mon, 25 Aug 2008 09:55:03 +0000 |
Sam Lantinga |
Final merge of Google Summer of Code 2008 work...
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Thu, 31 Jul 2008 11:10:52 +0000 |
Edgar Simo |
Configure should try to use haptic on windows with directinput.
gsoc2008_force_feedback
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Mon, 28 Jul 2008 10:26:21 +0000 |
Edgar Simo |
Put haptic defines in SDL_configs, patch by Alam.
gsoc2008_force_feedback
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Fri, 29 Jun 2007 11:08:53 +0000 |
Ryan C. Gordon |
Patched to compile (missing #endif from a mismerge). Thanks to Peter Mackay
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Thu, 21 Jun 2007 18:50:00 +0000 |
Ryan C. Gordon |
Fixed previous VC6 patch.
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Thu, 21 Jun 2007 18:21:49 +0000 |
Ryan C. Gordon |
Merged r3094:3095 from branches/SDL-1.2: Visual C++ 6.0 fixes.
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Mon, 12 Feb 2007 11:46:08 +0000 |
Ryan C. Gordon |
Merged r2956:2957 from branches/SDL-1.2: Digital Mars stdint.h usage.
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Sat, 11 Nov 2006 06:48:57 +0000 |
Ryan C. Gordon |
Fixed building of Windows waveout audio.
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Fri, 14 Jul 2006 06:40:53 +0000 |
Sam Lantinga |
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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Thu, 13 Jul 2006 08:13:02 +0000 |
Sam Lantinga |
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
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Mon, 10 Jul 2006 21:04:37 +0000 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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Sun, 25 Jun 2006 17:14:39 +0000 |
Sam Lantinga |
(none)
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Sun, 25 Jun 2006 17:12:08 +0000 |
Sam Lantinga |
Fixed including stdint.h with gcc on Win32
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Sun, 21 May 2006 17:26:40 +0000 |
Sam Lantinga |
Moved DirectInput joystick code to 1.3 branch
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Sun, 21 May 2006 16:47:41 +0000 |
Sam Lantinga |
Closed bug #74
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Sat, 08 Jul 2006 18:06:02 +0000 |
Sam Lantinga |
Starting support for Direct3D render driver.
SDL-1.3
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Fri, 30 Jun 2006 05:42:49 +0000 |
Sam Lantinga |
Cleaned up a bunch of warnings, started adding Win32 event support
SDL-1.3
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Sun, 25 Jun 2006 17:17:00 +0000 |
Sam Lantinga |
Merged gcc on win32 fix from SDL 1.2
SDL-1.3
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Sun, 28 May 2006 13:04:16 +0000 |
Sam Lantinga |
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
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Sun, 21 May 2006 17:27:13 +0000 |
Sam Lantinga |
Moved DirectInput joystick code to 1.3 branch
SDL-1.3
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Mon, 01 May 2006 06:58:33 +0000 |
Sam Lantinga |
glSDL support
SDL-1.3
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Thu, 13 Apr 2006 13:38:40 +0000 |
Sam Lantinga |
Fixed bug #176
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Thu, 23 Mar 2006 21:55:13 +0000 |
Sam Lantinga |
A less rude way of doing the same thing...
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Thu, 23 Mar 2006 21:52:47 +0000 |
Sam Lantinga |
These files should be included from SDL_config.h (so they get SDL_platform.h)
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Tue, 14 Mar 2006 16:19:32 +0000 |
Sam Lantinga |
By default all the real targets have dummy audio/video and disk audio.
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Tue, 14 Mar 2006 08:53:33 +0000 |
Ryan C. Gordon |
Implemented dummy audio driver.
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Mon, 13 Mar 2006 02:12:39 +0000 |
Sam Lantinga |
Added _strnicmp support
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Mon, 13 Mar 2006 02:06:33 +0000 |
Sam Lantinga |
Win32 fixes
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Sat, 11 Mar 2006 23:46:45 +0000 |
Sam Lantinga |
Fixes from Dmitry Yakimov:
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Tue, 07 Mar 2006 05:21:32 +0000 |
Sam Lantinga |
More Win64 updates
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Mon, 06 Mar 2006 15:29:41 +0000 |
Sam Lantinga |
Whoops, built without libC support - doh!
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Mon, 06 Mar 2006 07:42:36 +0000 |
Sam Lantinga |
Enabled libc support on Win32, so we don't break binary compatibility in 1.2
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Mon, 06 Mar 2006 06:00:45 +0000 |
Sam Lantinga |
Fixed declarations to match mingw includes
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Sat, 04 Mar 2006 08:24:35 +0000 |
Sam Lantinga |
Updated WinCE support by Dmitry (with some tweaks)
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Fri, 24 Feb 2006 18:24:57 +0000 |
Sam Lantinga |
Update for Visual C++ 6.0
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Fri, 24 Feb 2006 08:17:28 +0000 |
Sam Lantinga |
Updated for Visual Studio Express 2005
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Fri, 24 Feb 2006 07:26:31 +0000 |
Sam Lantinga |
Added pre-configured versions of SDL_config.h for various platforms
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