Thu, 16 Aug 2007 05:56:24 +0000 |
Sam Lantinga |
Added SSE and MMX optimization for SDL_FillRect()
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Mon, 13 Aug 2007 06:24:56 +0000 |
Sam Lantinga |
Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces
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Sun, 12 Aug 2007 18:44:49 +0000 |
Sam Lantinga |
indent
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Sun, 12 Aug 2007 18:27:44 +0000 |
Sam Lantinga |
Gained 5 FPS in testsprite because Mac OS X memset is highly optimized
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Sat, 11 Aug 2007 20:54:31 +0000 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
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Sat, 22 Jul 2006 08:33:18 +0000 |
Sam Lantinga |
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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Mon, 10 Jul 2006 21:04:37 +0000 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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Mon, 10 Jul 2006 07:34:50 +0000 |
Sam Lantinga |
SDL_Rect now uses int for position and size.
SDL-1.3
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