log test/testspriteminimal.c @ 5266:595814f561f7

age author description
Thu, 03 Feb 2011 00:54:29 -0800 Sam Lantinga Simplified and improved the process of creating a texture from a surface.
Tue, 01 Feb 2011 19:19:43 -0800 Sam Lantinga The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Mon, 10 Jan 2011 11:22:07 -0800 Sam Lantinga Need to include SDL_main.h ... eh, just include everything. :)
Thu, 21 Jan 2010 06:21:52 +0000 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Wed, 23 Dec 2009 01:55:00 +0000 Sam Lantinga Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Wed, 09 Dec 2009 15:56:56 +0000 Sam Lantinga Added interfaces for batch drawing of points, lines and rects:
Wed, 28 Oct 2009 06:04:07 +0000 Sam Lantinga Automatically initialize the video system and create a renderer to simplify use.