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sdl-ios-xcode
log include/SDL_video.h @ 5251:
58265e606e4e
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Thu, 10 Feb 2011 14:44:25 -0800
Sam Lantinga
Window coordinates are in the global space and windows are not tied to a particular display.
Thu, 10 Feb 2011 12:14:37 -0800
Sam Lantinga
Be explicit about what display you're querying. The default display is 0.
Thu, 10 Feb 2011 11:39:08 -0800
Sam Lantinga
Removed gamma support since it wasn't widely used and not well supported.
Thu, 03 Feb 2011 15:49:37 -0800
Sam Lantinga
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 11:16:57 -0800
Sam Lantinga
Extended SDL_SetWindowData() to allow arbitrary named values.
Wed, 02 Feb 2011 14:34:54 -0800
Sam Lantinga
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Tue, 01 Feb 2011 21:23:43 -0800
Sam Lantinga
Making the API simpler, removed support for palettized video modes and textures.
Tue, 01 Feb 2011 15:02:21 -0800
Sam Lantinga
Split the rendering API out into a separate header file.
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