Mercurial > sdl-ios-xcode
log include/SDL_video.h @ 5251:58265e606e4e
age | author | description |
---|---|---|
Thu, 10 Feb 2011 14:44:25 -0800 | Sam Lantinga | Window coordinates are in the global space and windows are not tied to a particular display. |
Thu, 10 Feb 2011 12:14:37 -0800 | Sam Lantinga | Be explicit about what display you're querying. The default display is 0. |
Thu, 10 Feb 2011 11:39:08 -0800 | Sam Lantinga | Removed gamma support since it wasn't widely used and not well supported. |
Thu, 03 Feb 2011 15:49:37 -0800 | Sam Lantinga | Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface. |
Thu, 03 Feb 2011 11:16:57 -0800 | Sam Lantinga | Extended SDL_SetWindowData() to allow arbitrary named values. |
Wed, 02 Feb 2011 14:34:54 -0800 | Sam Lantinga | Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. |