Mercurial > sdl-ios-xcode
log test/testsprite2.c @ 5242:55b31686f82b
age | author | description |
---|---|---|
Fri, 04 Feb 2011 19:50:56 -0800 | Sam Lantinga | Restored SDL_BLENDMODE_MOD for MAME |
Thu, 03 Feb 2011 00:54:29 -0800 | Sam Lantinga | Simplified and improved the process of creating a texture from a surface. |
Tue, 01 Feb 2011 19:19:43 -0800 | Sam Lantinga | The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future. |
Mon, 31 Jan 2011 23:23:57 -0800 | Sam Lantinga | Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers. |
Mon, 31 Jan 2011 22:44:43 -0800 | Sam Lantinga | Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers. |
Sun, 12 Dec 2010 15:19:05 -0800 | Sam Lantinga | Use the enumerated type for blend and scale mode instead of int |
Wed, 15 Sep 2010 22:15:47 -0700 | Andreas Schiffler | - added directx include path to VS2008 solution |