Mercurial > sdl-ios-xcode
log src/video/SDL_shape_internals.h @ 5242:55b31686f82b
age | author | description |
---|---|---|
Sat, 14 Aug 2010 20:29:51 -0400 | egottlieb | Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree(). |
Fri, 06 Aug 2010 20:22:14 -0400 | egottlieb | Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger. |
Tue, 03 Aug 2010 23:22:31 -0400 | egottlieb | Compiling for cocoa now works. Does it run? We'll see. |
Sun, 01 Aug 2010 21:10:42 -0400 | Eli Gottlieb | Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT. |
Thu, 29 Jul 2010 12:49:17 -0400 | Eli Gottlieb | Added the header to the repo. Oops. |