Mercurial > sdl-ios-xcode
log src/video/SDL_surface.c @ 2235:55a8bebf9ba6
age | author | description |
---|---|---|
Sun, 12 Aug 2007 18:44:49 +0000 | Sam Lantinga | indent |
Sun, 12 Aug 2007 18:27:44 +0000 | Sam Lantinga | Gained 5 FPS in testsprite because Mac OS X memset is highly optimized |
Sat, 11 Aug 2007 20:54:31 +0000 | Sam Lantinga | Emphasized the separation between SDL_Surface and SDL_Texture |
Sat, 22 Jul 2006 08:33:18 +0000 | Sam Lantinga | Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations. |
Mon, 10 Jul 2006 21:04:37 +0000 | Sam Lantinga | SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head. |
Mon, 10 Jul 2006 07:34:50 +0000 | Sam Lantinga | SDL_Rect now uses int for position and size. SDL-1.3 |
Thu, 06 Jul 2006 07:17:11 +0000 | Sam Lantinga | Proof of concept done - Win32 GDI implementation mostly complete. SDL-1.3 |