Mercurial > sdl-ios-xcode
log src/video/SDL_video.c @ 5151:5429daf5e3f9
age | author | description |
---|---|---|
Tue, 01 Feb 2011 20:50:04 -0800 | Sam Lantinga | The DrawRect API is implemented using lines |
Tue, 01 Feb 2011 19:19:43 -0800 | Sam Lantinga | The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future. |
Tue, 01 Feb 2011 12:54:27 -0800 | Sam Lantinga | The renderers always support texture modulation and blend modes. |
Mon, 31 Jan 2011 23:37:30 -0800 | Sam Lantinga | Making the API simpler, texture color and alpha modulation are supported by all renderers. |
Mon, 31 Jan 2011 23:23:57 -0800 | Sam Lantinga | Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers. |
Mon, 31 Jan 2011 22:44:43 -0800 | Sam Lantinga | Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers. |
Thu, 27 Jan 2011 22:44:08 -0800 | Sam Lantinga | Removed completely non-portable event thread hack. |