Mon, 25 Jun 2007 00:50:20 +0000 |
Sam Lantinga |
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
SDL-1.2
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Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
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Sun, 10 Jan 2010 08:59:25 +0000 |
Ryan C. Gordon |
Revert r5463: Alpha blend "correctness" patch.
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Sun, 10 Jan 2010 06:18:39 +0000 |
Ryan C. Gordon |
Merged r4992:4993 from branches/SDL-1.2: increased alpha blend accuracy.
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Mon, 16 Nov 2009 09:47:34 +0000 |
Sam Lantinga |
Thank you automated tests (and bobbens!), fixed alpha blending for accuracy
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Sat, 10 Oct 2009 07:48:57 +0000 |
Sam Lantinga |
Fixed bug #627
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Sat, 07 Feb 2009 17:56:08 +0000 |
Sam Lantinga |
Fixed alpha blending textures with the GDI renderer
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Tue, 13 Jan 2009 07:20:55 +0000 |
Sam Lantinga |
Removed Rafal Bursig's MMX RLE code, at his request.
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Sun, 21 Dec 2008 08:55:06 +0000 |
Sam Lantinga |
Added ARGB optimized case for Mac OS X
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Sun, 21 Dec 2008 08:28:25 +0000 |
Sam Lantinga |
Share code between fill and line drawing
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Mon, 08 Dec 2008 00:27:32 +0000 |
Sam Lantinga |
Updated copyright date
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Sun, 07 Dec 2008 22:37:40 +0000 |
Sam Lantinga |
Fixed picking blit function when RLE fails
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Tue, 02 Dec 2008 17:14:04 +0000 |
Sam Lantinga |
Added slow but complete blit fallback
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Sat, 18 Aug 2007 05:39:09 +0000 |
Sam Lantinga |
Okay, still some bugs, but everything builds again...
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Sat, 18 Aug 2007 01:44:21 +0000 |
Sam Lantinga |
More work in progress integrating SDL_Surface and the new SDL_Texture API
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