log
graph
tags
bookmarks
branches
changeset
browse
file
diff
comparison
annotate
file log
raw
help
Mercurial
>
sdl-ios-xcode
log src/video/SDL_blit.h @ 5163:
53eaa01ab100
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
less
more
|
(0)
-15
tip
age
author
description
2011-02-01
Sam Lantinga
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
2010-03-10
Sam Lantinga
Fixed bug #943
2009-10-19
Sam Lantinga
Fixed compiler warnings
SDL-1.2
2009-10-10
Sam Lantinga
Fixed bug #627
SDL-1.2
2008-12-08
Sam Lantinga
Updated copyright date
SDL-1.2
2007-06-25
Sam Lantinga
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
SDL-1.2
2010-01-24
Sam Lantinga
Fixed bug #926
2010-01-10
Ryan C. Gordon
Revert r5463: Alpha blend "correctness" patch.
2010-01-10
Ryan C. Gordon
Merged r4992:4993 from branches/SDL-1.2: increased alpha blend accuracy.
2009-11-16
Sam Lantinga
Thank you automated tests (and bobbens!), fixed alpha blending for accuracy
2009-10-10
Sam Lantinga
Fixed bug #627
2009-02-07
Sam Lantinga
Fixed alpha blending textures with the GDI renderer
2009-01-13
Sam Lantinga
Removed Rafal Bursig's MMX RLE code, at his request.
2008-12-21
Sam Lantinga
Added ARGB optimized case for Mac OS X
2008-12-21
Sam Lantinga
Share code between fill and line drawing
less
more
|
(0)
-15
tip