log src/video/SDL_blit.h @ 5163:53eaa01ab100

age author description
2011-02-01 Sam Lantinga Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
2010-03-10 Sam Lantinga Fixed bug #943
2009-10-19 Sam Lantinga Fixed compiler warnings SDL-1.2
2009-10-10 Sam Lantinga Fixed bug #627 SDL-1.2
2008-12-08 Sam Lantinga Updated copyright date SDL-1.2
2007-06-25 Sam Lantinga Added initial support for Nintendo DS, based on the work by Troy Davis (GPF) SDL-1.2
2010-01-24 Sam Lantinga Fixed bug #926
2010-01-10 Ryan C. Gordon Revert r5463: Alpha blend "correctness" patch.
2010-01-10 Ryan C. Gordon Merged r4992:4993 from branches/SDL-1.2: increased alpha blend accuracy.
2009-11-16 Sam Lantinga Thank you automated tests (and bobbens!), fixed alpha blending for accuracy
2009-10-10 Sam Lantinga Fixed bug #627
2009-02-07 Sam Lantinga Fixed alpha blending textures with the GDI renderer
2009-01-13 Sam Lantinga Removed Rafal Bursig's MMX RLE code, at his request.
2008-12-21 Sam Lantinga Added ARGB optimized case for Mac OS X
2008-12-21 Sam Lantinga Share code between fill and line drawing