log src/stdlib/SDL_stdlib.c @ 5204:523409574510

age author description
Mon, 24 Jan 2011 15:46:11 -0800 Sam Lantinga Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Sun, 29 Aug 2010 14:22:22 -0700 Sam Lantinga Fixed compiling with Visual Studio 2008
Mon, 08 Dec 2008 00:25:42 +0000 Sam Lantinga Updated copyright date SDL-1.2
Sun, 24 Jan 2010 21:10:53 +0000 Sam Lantinga Fixed bug #926
Sun, 06 Sep 2009 04:40:54 +0000 Sam Lantinga Fixed compiling on 64-bit Windows
Sat, 05 Sep 2009 23:37:35 +0000 Sam Lantinga Fixed issues building 64-bit Windows binary
Mon, 08 Dec 2008 00:27:32 +0000 Sam Lantinga Updated copyright date
Mon, 24 Nov 2008 23:25:36 +0000 Sam Lantinga Added software fallback for YUV overlay code when YUV textures aren't available.
Mon, 15 Sep 2008 07:34:36 +0000 Sam Lantinga Updated Visual C++ build
Wed, 27 Aug 2008 04:23:38 +0000 Darren Alton Clean up. gsoc2008_nds
Mon, 10 Jul 2006 21:04:37 +0000 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Mon, 29 May 2006 04:04:35 +0000 Sam Lantinga more tweaking indent options SDL-1.3
Sun, 28 May 2006 13:29:03 +0000 Sam Lantinga fine tuning indent output SDL-1.3
Sun, 28 May 2006 13:04:16 +0000 Sam Lantinga Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. SDL-1.3
Sat, 25 Feb 2006 22:18:25 +0000 Sam Lantinga SDL_windows.h is no longer necessary
Tue, 21 Feb 2006 08:46:50 +0000 Sam Lantinga Use consistent identifiers for the various platforms we support.
Thu, 09 Feb 2006 09:38:05 +0000 Sam Lantinga Fixed build problem with SDL_string.c
Wed, 08 Feb 2006 08:55:33 +0000 Sam Lantinga Default to build SDL without MSVCRT
Tue, 07 Feb 2006 18:36:54 +0000 Sam Lantinga Fixes for Visual C++ 6.0
Mon, 06 Feb 2006 08:46:14 +0000 Sam Lantinga A few fixes to get this building on Linux again
Mon, 06 Feb 2006 08:28:51 +0000 Sam Lantinga It's now possible to build SDL without any C runtime at all on Windows,