Mercurial > sdl-ios-xcode
log src/render/direct3d/SDL_d3drender.c @ 5197:69f47f2c1856
age | author | description |
---|---|---|
Sat, 05 Feb 2011 11:54:46 -0800 | Sam Lantinga | Fixed newlines |
Sat, 05 Feb 2011 00:34:34 -0800 | Sam Lantinga | Updated the name of the Direct3D renderer. |
Fri, 04 Feb 2011 19:50:56 -0800 | Sam Lantinga | Restored SDL_BLENDMODE_MOD for MAME |
Fri, 04 Feb 2011 12:25:26 -0800 | Sam Lantinga | Standardized on using the managed texture pool. |
Thu, 03 Feb 2011 15:49:37 -0800 | Sam Lantinga | Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface. |
Thu, 03 Feb 2011 00:22:18 -0800 | Sam Lantinga | Making the API simpler, removed the writepixels interface |
Thu, 03 Feb 2011 00:19:40 -0800 | Sam Lantinga | Made it possible to create a texture of any format, even if not supported by the renderer. |