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sdl-ios-xcode
log VisualC/SDL/SDL_VS2010.vcxproj @ 5169:
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Thu, 03 Feb 2011 15:49:37 -0800
Sam Lantinga
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 00:19:40 -0800
Sam Lantinga
Made it possible to create a texture of any format, even if not supported by the renderer.
Wed, 02 Feb 2011 14:34:54 -0800
Sam Lantinga
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Mon, 31 Jan 2011 22:21:29 -0800
Sam Lantinga
Removed partially functional renderers
Thu, 27 Jan 2011 20:14:10 -0800
Sam Lantinga
0 isn't a valid Mercurial revision
Thu, 27 Jan 2011 20:30:39 -0600
krogoway
Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
Mon, 24 Jan 2011 21:20:30 -0800
Sam Lantinga
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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