Mercurial > sdl-ios-xcode
log TODO @ 2981:4bbb9de56029
age | author | description |
---|---|---|
Sat, 03 Jan 2009 21:01:02 +0000 | Sam Lantinga | Good ideas, added to the TODO list |
Sat, 03 Jan 2009 07:23:11 +0000 | Sam Lantinga | Added a few things to the TODO list. |
Sat, 03 Jan 2009 07:16:57 +0000 | Sam Lantinga | Icons with translucency are implemented |
Fri, 02 Jan 2009 16:38:31 +0000 | Sam Lantinga | There are still 8-bit applications that can take advantage of these (like Diablo 2) |
Fri, 02 Jan 2009 16:06:29 +0000 | Sam Lantinga | Maybe add a timeout for SDL_WaitEvent() |
Fri, 02 Jan 2009 09:27:36 +0000 | Sam Lantinga | It's probably not worth pushing palettized textures. The memory optimization |
Fri, 02 Jan 2009 09:14:55 +0000 | Sam Lantinga | Now that we don't have to worry about 8-bit displays, maybe we can add alpha |