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sdl-ios-xcode
log src/video/ataricommon/SDL_atarigl.c @ 1764:
4b2f27334dce
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2006-02-21
Sam Lantinga
Use consistent identifiers for the various platforms we support.
2006-02-19
Sam Lantinga
Use only safe string functions
2006-02-16
Sam Lantinga
New configure-based build system. Still work in progress, but much improved
2006-02-10
Sam Lantinga
More header massaging... works great on Windows. ;-)
2006-02-07
Sam Lantinga
Removed uses of stdlib.h and string.h
2006-02-07
Sam Lantinga
Use SDL_ prefixed versions of C library functions.
2006-01-08
Patrice Mandin
Rollback
2006-01-08
Patrice Mandin
Load default OpenGL library if needed at driver initialization
2004-12-04
Patrice Mandin
Some Atari OpenGL implementations draw upside down
2004-12-02
Patrice Mandin
Wrong RGB24 to RGB16 conversion
2004-12-02
Patrice Mandin
Wrong pixel size for source buffer for old drivers
2004-11-30
Patrice Mandin
TinyGL only support RGB24 color buffer
2004-11-28
Patrice Mandin
TinyGL does not have glFinish, only glFlush
2004-11-27
Patrice Mandin
Forgot to flush OpenGL buffer using glFinish
2004-11-26
Patrice Mandin
Keep current OpenGL context when possible
2004-11-26
Patrice Mandin
Final touches to OSMesa OpenGL support on Atari, using loadable libraries. Hope SDL 1.2.8 is out soon.
2004-11-25
Patrice Mandin
Factorize OSMesa OpenGL code for Atari drivers
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