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sdl-ios-xcode
log src/video/win32/SDL_win32video.h @ 4641:
49a97daea6ec
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2010-03-10
Sam Lantinga
Fixed bug #943
2010-02-14
Sam Lantinga
Make sure STRICT is defined so the window proc has the correct prototype
2010-01-24
Sam Lantinga
Fixed bug #926
2009-06-12
Sam Lantinga
Fixed some compile errors and warnings under Visual C++
2009-06-07
Sam Lantinga
Hi,
2009-01-03
Sam Lantinga
The mouse position is relative to the client window.
2008-12-08
Sam Lantinga
Updated copyright date
2008-08-26
Sam Lantinga
Fixed Visual Studio compilation problems
2008-08-26
Sam Lantinga
Dynamically load wintab32.dll
2008-08-26
Sam Lantinga
Added Wacom API headers.
2008-02-08
Sam Lantinga
Untested Win32 keyboard scancode code.
2006-07-17
Sam Lantinga
Implemented Windows OpenGL support
2006-07-13
Sam Lantinga
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
2006-07-10
Sam Lantinga
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-09
Sam Lantinga
Implemented gamma correction on Windows.
SDL-1.3
2006-07-08
Sam Lantinga
Starting support for Direct3D render driver.
SDL-1.3
2006-07-07
Sam Lantinga
Implemented Win32 video mode support
SDL-1.3
2006-07-06
Sam Lantinga
Proof of concept done - Win32 GDI implementation mostly complete.
SDL-1.3
2006-06-30
Sam Lantinga
Added a userdata parameter for event filters.
SDL-1.3
2006-06-30
Sam Lantinga
Cleaned up a bunch of warnings, started adding Win32 event support
SDL-1.3
2006-06-28
Sam Lantinga
You can now create multiple windows on Win32
SDL-1.3
2006-06-27
Sam Lantinga
Further progress on the new Windows video driver:
SDL-1.3
2006-06-26
Sam Lantinga
Started framework for Windows video driver
SDL-1.3
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