Mercurial > sdl-ios-xcode
log include/SDL_surface.h @ 5270:48724afcdc6e
age | author | description |
---|---|---|
Fri, 11 Feb 2011 22:37:15 -0800 | Sam Lantinga | Happy 2011! :) |
Thu, 10 Feb 2011 05:10:05 -0800 | Sam Lantinga | Surfaces aren't in hardware memory anymore! |
Thu, 03 Feb 2011 02:45:29 -0800 | Sam Lantinga | Making the API simpler, moved the surface drawing functions to the software renderer. |
Mon, 31 Jan 2011 22:44:43 -0800 | Sam Lantinga | Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers. |
Wed, 12 Jan 2011 09:47:33 -0800 | Sam Lantinga | Updated headers to match wiki documentation |
Tue, 04 Jan 2011 10:19:24 -0800 | Sam Lantinga | The source rectangle isn't modified in SDL_UpperBlit |
Sun, 12 Dec 2010 15:19:05 -0800 | Sam Lantinga | Use the enumerated type for blend and scale mode instead of int |