Mercurial > sdl-ios-xcode
log include/SDL_video.h @ 2747:47519ce71def
age | author | description |
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Tue, 02 Sep 2008 20:27:47 +0000 | Holmes Futrell | Added SDL_GL_RETAINED_BACKING attribute to SDL_GLattr |
Fri, 18 Jul 2008 18:05:54 +0000 | Holmes Futrell | Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance. gsoc2008_iphone |
Mon, 10 Sep 2007 12:20:02 +0000 | Sam Lantinga | Split out the SDL_rect and SDL_surface functions into their own headers. |
Sat, 18 Aug 2007 05:39:09 +0000 | Sam Lantinga | Okay, still some bugs, but everything builds again... |