Mercurial > sdl-ios-xcode
log src/video/win32/SDL_win32opengl.c @ 2788:44be910366a9
age | author | description |
---|---|---|
2008-08-27 | Darren Alton | Clean up. gsoc2008_nds |
2007-07-12 | Sam Lantinga | Yes, you need to set the pixel format before creating a context. |
2007-07-12 | Sam Lantinga | Creating a context makes it current, per the documentation. |
2007-07-05 | Sam Lantinga | Fixed bug #77 |
2006-07-28 | Sam Lantinga | Implemented X11 OpenGL support. |
2006-07-25 | Sam Lantinga | Implemented OpenGL support on Mac OS X |
2006-07-22 | Sam Lantinga | Added SDL_GL_ExtensionSupported() |
2006-07-17 | Sam Lantinga | Implemented Windows OpenGL support |