log src/video/SDL_video.c @ 1949:44b6f09a07d8

age author description
2006-07-26 Sam Lantinga PicoGUI is no longer maintained by the author.
2006-07-26 Sam Lantinga The AAlib driver is fun, but not worth rewriting for SDL 1.3
2006-07-26 Sam Lantinga Hopefully glSDL has been superceded by the OpenGL render driver.
2006-07-26 Sam Lantinga More DGA removal
2006-07-25 Sam Lantinga Actually use the function we took the trouble to get the pointer for.
2006-07-25 Sam Lantinga Implemented OpenGL support on Mac OS X
2006-07-24 Sam Lantinga Implemented Cocoa window support
2006-07-23 Sam Lantinga The Mac OS X Cocoa video driver is under construction...
2006-07-23 Sam Lantinga Fixed compiler warnings
2006-07-23 Sam Lantinga Fixed crash with multiple windows
2006-07-22 Sam Lantinga Added SDL_GL_ExtensionSupported()
2006-07-22 Sam Lantinga If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
2006-07-22 Sam Lantinga Switch OpenGL contexts when switching render contexts.
2006-07-22 Sam Lantinga Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
2006-07-19 Sam Lantinga Fixed to compile while the OpenGL renderer is under construction
2006-07-19 Sam Lantinga Starting on the OpenGL renderer...
2006-07-17 Sam Lantinga Implemented Windows OpenGL support
2006-07-16 Sam Lantinga Setting up the OpenGL support
2006-07-15 Sam Lantinga Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
2006-07-15 Sam Lantinga Streamlined the API a bit and optimized the software renderer.
2006-07-14 Sam Lantinga Prefer the D3D renderer over GDI, at least for testing.
2006-07-12 Sam Lantinga Solved the performance problems by introducing the concept of a single-buffered
2006-07-10 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-04-27 Sam Lantinga Implemented bug #5
2006-04-27 Sam Lantinga Implemented bug #2, 117:
2006-07-10 Sam Lantinga SDL_Rect now uses int for position and size. SDL-1.3
2006-07-09 Sam Lantinga The general code handles restoring video mode/gamma/etc. when the window loses focus. SDL-1.3
2006-07-09 Sam Lantinga Implemented gamma correction on Windows. SDL-1.3
2006-07-07 Sam Lantinga Fixed compile problems with new OpenGL API. SDL-1.3
2006-07-07 Sam Lantinga Implemented Win32 video mode support SDL-1.3
2006-07-06 Sam Lantinga Proof of concept done - Win32 GDI implementation mostly complete. SDL-1.3
2006-06-30 Sam Lantinga Cleaned up a bunch of warnings, started adding Win32 event support SDL-1.3
2006-06-28 Sam Lantinga You can now create multiple windows on Win32 SDL-1.3
2006-06-26 Sam Lantinga Started framework for Windows video driver SDL-1.3
2006-06-24 Sam Lantinga Passing NULL to SDL_SetDisplayMode() will set the desktop mode. SDL-1.3
2006-06-24 Sam Lantinga Added a multi-window version of testsprite using the new API. SDL-1.3
2006-06-18 Sam Lantinga Software YUV texture support in progress... SDL-1.3
2006-06-17 Sam Lantinga Finished palettized display handling. SDL-1.3
2006-06-16 Sam Lantinga Default palette entries to white, instead of black. SDL-1.3
2006-06-15 Sam Lantinga Working on paletted display and texture support (two different issues) SDL-1.3
2006-06-14 Sam Lantinga Dummy video driver works again in high color video modes. Yay! SDL-1.3
2006-06-14 Sam Lantinga More compile fixes SDL-1.3
2006-06-14 Sam Lantinga SDL_SetVideoMode() compiles now... SDL-1.3
2006-06-13 Sam Lantinga Added new style dummy renderer SDL-1.3
2006-06-12 Sam Lantinga Adding software renderer implementation SDL-1.3
2006-06-09 Sam Lantinga Updated SDL_Surface code for software-only access, fixed some build errors SDL-1.3
2006-06-07 Sam Lantinga Work in progress. :) SDL-1.3
2006-05-29 Sam Lantinga The test programs compile again. SDL-1.3
2006-05-29 Sam Lantinga more tweaking indent options SDL-1.3
2006-05-29 Sam Lantinga Implemented many compatibility functions SDL-1.3
2006-05-28 Sam Lantinga The dummy video driver compiles. :) SDL-1.3
2006-05-28 Sam Lantinga Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. SDL-1.3
2006-05-20 Sam Lantinga Added API requested in bug #43: SDL-1.3
2006-05-01 Sam Lantinga glSDL support SDL-1.3
2006-04-27 Sam Lantinga SDL-trunk-1.3-merge-1 SDL-1.3
2006-04-27 Sam Lantinga SDL_OPENGLBLIT is really gone... SDL-1.3
2006-04-27 Sam Lantinga Updated to 1.3.0, SDL_OPENGLBLIT is no longer supported SDL-1.3
2006-03-15 Sam Lantinga Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
2006-03-09 Sam Lantinga Don't crash if SDL_Flip() is called with an OpenGL mode set
2006-02-24 Sam Lantinga Update for Visual C++ 6.0
2006-02-21 Sam Lantinga Use consistent identifiers for the various platforms we support.
2006-02-20 Sam Lantinga Fixed defaults for 8 bpp visuals
2006-02-19 Sam Lantinga Use only safe string functions
2006-02-16 Sam Lantinga New configure-based build system. Still work in progress, but much improved
2006-02-10 Sam Lantinga More header massaging... works great on Windows. ;-)
2006-02-07 Sam Lantinga Configure dynamically generates SDL_config.h
2006-02-07 Sam Lantinga Removed uses of stdlib.h and string.h
2006-02-07 Sam Lantinga Use SDL_ prefixed versions of C library functions.
2006-02-06 Sam Lantinga It's now possible to build SDL without any C runtime at all on Windows,
2006-02-01 Sam Lantinga Updated copyright information and removed rcs id lines (problematic in branch merges)
2006-01-30 Sam Lantinga Fixed crash:
2006-01-25 Patrice Mandin SDL_GetVideoMode, part 3: pixel count compare was failing when only 1 video mode was present
2006-01-19 Patrice Mandin [PATCH] SDL_GetVideoMode() does not find best mode, part 2
2006-01-19 Sam Lantinga *** empty log message ***
2006-01-19 Ryan C. Gordon Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
2006-01-01 Ryan C. Gordon Bumped windib's priority above DirectX, since both DirectDraw and DirectInput
2005-11-23 Ryan C. Gordon OS/2 port!
2005-11-22 Ryan C. Gordon To: sdl@libsdl.org
2005-09-08 Ryan C. Gordon If couldn't load a needed GL symbol in SDL_SetVideoMode(), report it more
2005-09-08 Ryan C. Gordon iPod Linux framebuffer support.
2005-09-08 Ryan C. Gordon The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails:
2005-06-12 Patrice Mandin [PATCH] SDL_GetVideoMode() do not find the best video mode
2005-04-17 Ryan C. Gordon Some work on using accelerated alpha blits with hardware surfaces.
2005-01-25 Sam Lantinga Date: Mon, 24 Jan 2005 21:37:56 +0800
2004-11-25 Patrice Mandin Factorize OSMesa OpenGL code for Atari drivers
2004-08-21 Sam Lantinga Date: Wed, 28 Jul 2004 14:56:57 +0800
2004-07-25 Sam Lantinga Date: Sun, 25 Jul 2004 23:10:03 +0800
2004-07-18 Sam Lantinga Date: Sat, 26 Jun 2004 14:58:42 +0300
2004-04-11 Sam Lantinga Date: Sat, 10 Apr 2004 02:25:33 -0400
2004-02-24 Sam Lantinga Don't allow video modes larger than the maximum size
2004-01-04 Sam Lantinga Updated copyright information for 2004 (Happy New Year!)
2003-08-04 Sam Lantinga Date: Sat, 2 Aug 2003 16:22:51 +0300
2003-07-28 Sam Lantinga Date: Sun, 27 Jul 2003 22:37:59 +0200
2003-07-22 Sam Lantinga Merged in Ryan's multisample code for MacOS, and changed the constants to match.
2003-07-22 Sam Lantinga Date: Thu, 24 Apr 2003 15:13:47 -0400
2003-07-12 Ryan C. Gordon We need to lookup the address of glGetString before calling GL_MakeCurrent(),
2003-05-29 Sam Lantinga Added initial support for RISC OS (thanks Peter Naulls!)
2003-04-15 Sam Lantinga Date: Mon, 14 Apr 2003 22:08:27 +0100
2003-01-26 Sam Lantinga If a double-buffered surface was requested, and a plain hardware surface
2003-01-20 Sam Lantinga From: David Hedbor
2002-11-17 Sam Lantinga Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
2002-10-05 Sam Lantinga Added initial support for Dreamcast (thanks HERO!)
2002-09-09 Sam Lantinga Fixed missing cursor after shadow buffer flip (thanks Jan!)
2002-08-20 Sam Lantinga Reset mouse state when changing video modes
2002-08-20 Sam Lantinga Fixed crash with invalid bpp in SDL_SetVideoMode()
2002-08-19 Sam Lantinga Added SDL_GL_STEREO for stereoscopic OpenGL contexts
2002-08-01 Sam Lantinga Added initial support for PicoGUI (thanks Micah!)
2002-08-01 Ryan C. Gordon Make sure width and height passed to SDL_GetVideoMode() are sane.
2002-07-10 Ryan C. Gordon More correct error reported when calling SDL_GL_LoadLibrary() without
2002-05-19 Sam Lantinga Added David Hedbor's Qtopia patches
2002-03-20 Sam Lantinga *** empty log message ***
2002-03-10 Sam Lantinga Only put surfaces in video memory if there are accelerated blits
2002-03-06 Sam Lantinga Updated copyright information for 2002
2002-02-20 Sam Lantinga Fixed SDL_OPENGLBLIT with OpenGL API newer than 1.2
2002-02-17 Sam Lantinga Added initial support for Atari (thanks Patrice!)
2002-01-18 Sam Lantinga Added QNX cleanups by Mike Gorchak (thanks!)
2001-12-14 Sam Lantinga Updated the source with the correct e-mail address
2001-11-04 Sam Lantinga Fix a crash if an OpenGL video mode can't be set.
2001-10-25 Sam Lantinga Fail if setting a video mode when requesting GL and can't get it.
2001-09-11 Sam Lantinga Added initial support for EPOC/Symbian OS (thanks Hannu!)