Fri, 29 Feb 2008 14:01:45 +0000 |
Sam Lantinga |
We probably want to still do this for fullscreen surfaces, since we may be
SDL-1.2
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Fri, 29 Feb 2008 13:57:49 +0000 |
Sam Lantinga |
Date: Thu, 28 Feb 2008 22:54:29 +0100
SDL-1.2
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Tue, 03 Jul 2007 09:39:09 +0000 |
Sam Lantinga |
Fixed bug #398
SDL-1.2
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Mon, 25 Jun 2007 00:50:20 +0000 |
Sam Lantinga |
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
SDL-1.2
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Sun, 29 Oct 2006 03:58:27 +0000 |
Ryan C. Gordon |
Removed broken AmigaOS support.
SDL-1.2
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Sun, 01 Oct 2006 02:30:03 +0000 |
Sam Lantinga |
backport from 1.3
SDL-1.2
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Mon, 01 Feb 2010 01:19:37 +0000 |
Sam Lantinga |
Fixed showing and hiding fullscreen windows
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Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
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Sun, 24 Jan 2010 20:21:51 +0000 |
Sam Lantinga |
Added magic to detect already freed or otherwise invalid windows and textures.
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Sun, 24 Jan 2010 19:47:17 +0000 |
Sam Lantinga |
Fixed bug #916
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Fri, 22 Jan 2010 16:17:11 +0000 |
Sam Lantinga |
update window prev links
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Fri, 22 Jan 2010 15:55:20 +0000 |
Sam Lantinga |
Fixed infinite loop at shutdown - update texture prev links
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Thu, 21 Jan 2010 07:10:22 +0000 |
Sam Lantinga |
Fixed compile warning
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Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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