log src/video/SDL_video.c @ 3511:42cfa69e351b

age author description
Wed, 02 Dec 2009 07:38:28 +0000 Sam Lantinga On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
Tue, 01 Dec 2009 09:04:28 +0000 Sam Lantinga Explicitly clear fullscreen status rather than relying on the window focus behavior.
Tue, 01 Dec 2009 08:56:12 +0000 Sam Lantinga Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
Tue, 01 Dec 2009 06:15:10 +0000 Sam Lantinga Removed a little redundancy in the naming
Tue, 01 Dec 2009 05:57:15 +0000 Sam Lantinga Work in progress on multi-display support:
Tue, 24 Nov 2009 19:28:27 +0000 Mike Gorchak Override renderer for OpenGL window, only in case if OpenGL or OpenGL ES renderers are enabled.
Tue, 24 Nov 2009 16:43:18 +0000 Sam Lantinga Fixed bug #771
Tue, 24 Nov 2009 04:59:50 +0000 Sam Lantinga Fixed bug #891
Tue, 24 Nov 2009 04:48:12 +0000 Sam Lantinga Mason Wheeler to sdl
Wed, 18 Nov 2009 09:17:29 +0000 Sam Lantinga Don't add the OpenGL renderers for drivers that don't support OpenGL
Wed, 18 Nov 2009 08:54:13 +0000 Sam Lantinga If we explicitly request a driver, try to initialize it.
Mon, 16 Nov 2009 07:13:07 +0000 Sam Lantinga You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Mon, 09 Nov 2009 05:20:11 +0000 Sam Lantinga Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sun, 08 Nov 2009 04:21:59 +0000 Sam Lantinga Fixed compile warning
Sun, 08 Nov 2009 04:16:42 +0000 Sam Lantinga Skip renderers that fail to initialize
Wed, 28 Oct 2009 06:04:07 +0000 Sam Lantinga Automatically initialize the video system and create a renderer to simplify use.