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sdl-ios-xcode
log src/timer/win32/SDL_systimer.c @ 2474:
3f80bf1528b4
gsoc2008_force_feedback
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2006-07-10
Sam Lantinga
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-05-29
Sam Lantinga
more tweaking indent options
SDL-1.3
2006-05-28
Sam Lantinga
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
2006-04-14
Sam Lantinga
Make sure code is only compiled if the appropriate subsystem is enabled
2006-03-11
Sam Lantinga
Fixes from Dmitry Yakimov:
2006-03-07
Sam Lantinga
More Win64 updates
2006-02-25
Sam Lantinga
SDL_windows.h is no longer necessary
2006-02-21
Sam Lantinga
Use consistent identifiers for the various platforms we support.
2006-02-16
Sam Lantinga
New configure-based build system. Still work in progress, but much improved
2006-02-10
Sam Lantinga
More header massaging... works great on Windows. ;-)
2006-02-06
Sam Lantinga
It's now possible to build SDL without any C runtime at all on Windows,
2006-02-01
Sam Lantinga
Updated copyright information and removed rcs id lines (problematic in branch merges)
2005-11-22
Ryan C. Gordon
From: Tyler Montbriand <tsm@accesscomm.ca>
2004-01-04
Sam Lantinga
Updated copyright information for 2004 (Happy New Year!)
2002-10-07
Sam Lantinga
Fixed building timer code on Windows CE
2002-08-20
Sam Lantinga
Updated for embedded Visual C++ 4.0
2002-03-31
Sam Lantinga
Disabled QueryPerformanceCounter(), due to problems on Win2K
2002-03-06
Sam Lantinga
Updated copyright information for 2002
2001-12-14
Sam Lantinga
Updated the source with the correct e-mail address
2001-07-07
Sam Lantinga
Added Holger Schemel's fix for SDL_GetTicks() on W2K
2001-04-26
Sam Lantinga
Initial revision
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