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sdl-ios-xcode
log src/video/wincommon/SDL_sysmouse.c @ 4263:
3c12d2e84bcb
SDL-1.2
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2009-04-02
Sam Lantinga
Fixed bug #611
SDL-1.2
2008-12-08
Sam Lantinga
Updated copyright date
SDL-1.2
2006-07-10
Sam Lantinga
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-05-29
Sam Lantinga
more tweaking indent options
SDL-1.3
2006-05-28
Sam Lantinga
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
2006-03-06
Sam Lantinga
Fixed more Win64 portability issues
2006-03-01
Sam Lantinga
Fixed a bunch of 64-bit compatibility problems
2006-02-25
Sam Lantinga
SDL_windows.h is no longer necessary
2006-02-21
Sam Lantinga
Use consistent identifiers for the various platforms we support.
2006-02-16
Sam Lantinga
New configure-based build system. Still work in progress, but much improved
2006-02-10
Sam Lantinga
More header massaging... works great on Windows. ;-)
2006-02-07
Sam Lantinga
Removed uses of stdlib.h and string.h
2006-02-07
Sam Lantinga
Use SDL_ prefixed versions of C library functions.
2006-02-06
Sam Lantinga
It's now possible to build SDL without any C runtime at all on Windows,
2006-02-01
Sam Lantinga
Updated copyright information and removed rcs id lines (problematic in branch merges)
2006-01-19
Ryan C. Gordon
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
2002-10-11
Sam Lantinga
Fixed mouse warp position bug with offset video modes
2002-10-05
Sam Lantinga
Fixed cursor resource leak in Windows (thanks Huib-Jan Imbens!)
2001-12-14
Sam Lantinga
Updated the source with the correct e-mail address
2001-04-29
Sam Lantinga
Fixed double-mouse event bug on Windows using OpenGL
2001-04-26
Sam Lantinga
Initial revision
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