log src/video/SDL_renderer_gl.c @ 3475:3bd01435287f

age author description
Sat, 21 Nov 2009 07:26:52 +0000 Sam Lantinga Added comment for pixel-perfect line workaround.
Sat, 21 Nov 2009 07:22:59 +0000 Sam Lantinga Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
Sat, 21 Nov 2009 07:14:21 +0000 Sam Lantinga This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
Sat, 21 Nov 2009 06:34:43 +0000 Sam Lantinga Fixed the coordinates for pixel coverage in blits
Sat, 21 Nov 2009 06:19:34 +0000 Sam Lantinga It's not the last pixel, it's the rightmost pixel, or if they're both the same x coordinate, the bottommost pixel.
Sat, 21 Nov 2009 05:29:31 +0000 Sam Lantinga My first OpenGL shader! Momma will be so proud!
Thu, 19 Nov 2009 08:02:00 +0000 Sam Lantinga Mike Gorchak to Sam
Thu, 19 Nov 2009 05:33:41 +0000 Sam Lantinga Found a way to implement mask semantics in OpenGL
Thu, 19 Nov 2009 04:59:19 +0000 Sam Lantinga Include the endpoint in the line we're drawing
Thu, 19 Nov 2009 04:33:35 +0000 Sam Lantinga Adjust the vertices to be over the texel center.
Wed, 18 Nov 2009 08:07:37 +0000 Sam Lantinga Fixed GL_RenderReadPixels() - thanks Ryan!
Wed, 18 Nov 2009 07:35:00 +0000 Sam Lantinga First pass (untested) at RenderWritePixels()
Wed, 18 Nov 2009 06:15:44 +0000 Sam Lantinga Trying to figure out why the OpenGL tests are failing...
Tue, 17 Nov 2009 06:50:29 +0000 Sam Lantinga Added missing return values
Mon, 16 Nov 2009 07:13:07 +0000 Sam Lantinga You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sun, 15 Nov 2009 08:01:34 +0000 Sam Lantinga Hmm, this isn't going to work, is it?
Sun, 15 Nov 2009 04:58:03 +0000 Sam Lantinga Work in progress on OpenGL ReadPixels/WritePixels interface
Tue, 13 Oct 2009 06:51:20 +0000 Mike Gorchak Fixed SDL_BLENDMODE_MASK for GL and GLES renderers, now blending works like in software renderer.
Mon, 28 Sep 2009 15:32:58 +0000 Sam Lantinga -0.5 is causing trouble according to comments in bug #783
Sun, 20 Sep 2009 04:15:19 +0000 Sam Lantinga Removed outdated Atari support
Sat, 19 Sep 2009 05:12:26 +0000 Sam Lantinga Fixed bug #783
Sat, 19 Sep 2009 04:43:41 +0000 Sam Lantinga Stefan Ullinger
Sat, 05 Sep 2009 23:37:35 +0000 Sam Lantinga Fixed issues building 64-bit Windows binary
Wed, 14 Jan 2009 06:53:03 +0000 Sam Lantinga Fixed OpenGL state issue reported by Dmytro Bogovych
Sat, 10 Jan 2009 21:50:26 +0000 Sam Lantinga Reverted Bob's indent checkin
Fri, 09 Jan 2009 20:43:30 +0000 Bob Pendleton I ran a global "make indent" it modified the following files.
Wed, 31 Dec 2008 08:05:21 +0000 Sam Lantinga Removed unused variable
Wed, 31 Dec 2008 07:56:56 +0000 Sam Lantinga iPhone build compiles again (drawing routines need to be implemented)
Tue, 30 Dec 2008 07:14:11 +0000 Sam Lantinga SetDrawColor() and SetDrawBlendMode() are optional
Tue, 30 Dec 2008 04:22:24 +0000 Sam Lantinga Swapped functions to match the other renderer files
Mon, 29 Dec 2008 19:48:01 +0000 Sam Lantinga Significant performance boost with blend mode none
Thu, 25 Dec 2008 05:11:29 +0000 Sam Lantinga Updated to build on Windows
Sun, 21 Dec 2008 17:39:41 +0000 Sam Lantinga Added RenderPiont() API
Sat, 20 Dec 2008 18:40:30 +0000 Sam Lantinga Turn on line antialiasing (requires blending to be enabled)
Sat, 20 Dec 2008 12:00:00 +0000 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
Mon, 08 Dec 2008 00:24:15 +0000 Sam Lantinga A little cleanup for SDL snapshot release
Sun, 07 Dec 2008 07:16:40 +0000 Ryan C. Gordon Comment cleanup.
Sun, 07 Dec 2008 07:06:34 +0000 Ryan C. Gordon Don't hardcode RECT for fragment program texture targets.
Sun, 07 Dec 2008 04:38:32 +0000 Sam Lantinga Slight optimization of the shader, no need to scale into 0..255
Sun, 07 Dec 2008 04:02:23 +0000 Sam Lantinga Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
Sat, 06 Dec 2008 18:37:06 +0000 Sam Lantinga The YCbCr texture extension works now that bytes_per_pixel() returns the
Sat, 06 Dec 2008 18:22:28 +0000 Sam Lantinga Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
Sat, 06 Dec 2008 17:43:10 +0000 Sam Lantinga The previous checkin fixes the crash, so at least we're not overrunning
Sat, 06 Dec 2008 17:41:01 +0000 Sam Lantinga Progress, maybe. :)
Sat, 06 Dec 2008 05:23:35 +0000 Sam Lantinga Rebind the context to the window area and update matrices when the window size changes
Sat, 06 Dec 2008 00:56:47 +0000 Ryan C. Gordon Initial pixel shader support for YUV textures in the GL renderer.
Fri, 05 Dec 2008 07:00:58 +0000 Sam Lantinga Whoops, can't call glOrtho() repeatedly
Fri, 05 Dec 2008 06:22:19 +0000 Sam Lantinga The matrices have already been set, so you don't have to re-set them.
Mon, 01 Dec 2008 00:05:31 +0000 Sam Lantinga Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code
Mon, 01 Dec 2008 00:03:51 +0000 Sam Lantinga Finally got the right mojo for Apple's YUV texture format.
Sat, 29 Nov 2008 21:48:14 +0000 Sam Lantinga Temporary fix for Mac OS X crash in textoverlay
Sat, 29 Nov 2008 15:32:14 +0000 Sam Lantinga Whoops, we need this for subrect updates (testsprite)
Sat, 29 Nov 2008 06:29:33 +0000 Sam Lantinga Fixed crash in glTexSubImage2D() with testoverlay on Mac OS X.
Sat, 22 Nov 2008 06:59:22 +0000 Sam Lantinga Preliminary support for YUV textures
Fri, 14 Mar 2008 18:17:49 +0000 Bob Pendleton re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
Tue, 08 Jan 2008 00:10:46 +0000 Bob Pendleton Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
Mon, 10 Sep 2007 12:20:02 +0000 Sam Lantinga Split out the SDL_rect and SDL_surface functions into their own headers.
Wed, 15 Aug 2007 04:04:17 +0000 Sam Lantinga Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
Mon, 13 Aug 2007 02:38:59 +0000 Sam Lantinga Advertise the most efficient format for the screen. Of course SDL code needs
Sun, 12 Aug 2007 18:53:51 +0000 Sam Lantinga This is byte order dependent.