Mon, 08 Dec 2008 00:25:42 +0000 |
Sam Lantinga |
Updated copyright date
SDL-1.2
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Sun, 24 Jun 2007 18:26:35 +0000 |
Ryan C. Gordon |
Added S60 port.
SDL-1.2
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Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
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Thu, 17 Dec 2009 07:46:13 +0000 |
Sam Lantinga |
Updated test code to use SDL_setenv()
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Wed, 16 Dec 2009 16:08:17 +0000 |
Sam Lantinga |
Allocate memory only if we're going to overwrite an environment variable
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Wed, 16 Dec 2009 10:59:51 +0000 |
Ryan C. Gordon |
Implemented SDL_setenv(), moved SDL_putenv() to compat.
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Mon, 08 Dec 2008 00:27:32 +0000 |
Sam Lantinga |
Updated copyright date
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Mon, 10 Jul 2006 21:04:37 +0000 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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Mon, 29 May 2006 04:04:35 +0000 |
Sam Lantinga |
more tweaking indent options
SDL-1.3
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Sun, 28 May 2006 13:04:16 +0000 |
Sam Lantinga |
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
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Mon, 06 Mar 2006 08:11:10 +0000 |
Sam Lantinga |
Fixed more Win64 portability issues
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Wed, 01 Mar 2006 09:43:47 +0000 |
Sam Lantinga |
Fixed a bunch of 64-bit compatibility problems
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Sat, 25 Feb 2006 22:18:25 +0000 |
Sam Lantinga |
SDL_windows.h is no longer necessary
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Tue, 21 Feb 2006 08:46:50 +0000 |
Sam Lantinga |
Use consistent identifiers for the various platforms we support.
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Sun, 19 Feb 2006 23:46:34 +0000 |
Sam Lantinga |
Use only safe string functions
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Fri, 10 Feb 2006 06:48:43 +0000 |
Sam Lantinga |
More header massaging... works great on Windows. ;-)
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Thu, 09 Feb 2006 09:38:05 +0000 |
Sam Lantinga |
Fixed build problem with SDL_string.c
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Tue, 07 Feb 2006 12:11:33 +0000 |
Sam Lantinga |
Configure dynamically generates SDL_config.h
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Tue, 07 Feb 2006 06:59:48 +0000 |
Sam Lantinga |
Use SDL_ prefixed versions of C library functions.
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Mon, 06 Feb 2006 08:46:14 +0000 |
Sam Lantinga |
A few fixes to get this building on Linux again
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Mon, 06 Feb 2006 08:28:51 +0000 |
Sam Lantinga |
It's now possible to build SDL without any C runtime at all on Windows,
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