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sdl-ios-xcode
log src/SDL_compat.c @ 5248:
3a8a452b49f0
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Thu, 10 Feb 2011 11:39:08 -0800
Sam Lantinga
Removed gamma support since it wasn't widely used and not well supported.
Fri, 04 Feb 2011 12:22:52 -0800
Sam Lantinga
Removed unused variables
Thu, 03 Feb 2011 21:13:55 -0800
Sam Lantinga
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
Thu, 03 Feb 2011 16:57:38 -0800
Sam Lantinga
Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf
Thu, 03 Feb 2011 01:13:48 -0800
Sam Lantinga
Create the video texture based on the available texture formats, not the backbuffer format.
Thu, 03 Feb 2011 00:19:40 -0800
Sam Lantinga
Made it possible to create a texture of any format, even if not supported by the renderer.
Tue, 01 Feb 2011 21:23:43 -0800
Sam Lantinga
Making the API simpler, removed support for palettized video modes and textures.
Tue, 01 Feb 2011 19:19:43 -0800
Sam Lantinga
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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