Mon, 28 Aug 2006 03:17:39 +0000 |
Sam Lantinga |
Added source color and alpha modulation support.
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Thu, 24 Aug 2006 12:10:46 +0000 |
Ryan C. Gordon |
First shot at new audio data types (int32 and float32).
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Mon, 10 Jul 2006 21:04:37 +0000 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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Mon, 29 May 2006 04:04:35 +0000 |
Sam Lantinga |
more tweaking indent options
SDL-1.3
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Sun, 28 May 2006 13:04:16 +0000 |
Sam Lantinga |
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
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Sun, 26 Feb 2006 19:30:21 +0000 |
Sam Lantinga |
Updated OS/2 build, yay!
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Tue, 21 Feb 2006 08:46:50 +0000 |
Sam Lantinga |
Use consistent identifiers for the various platforms we support.
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Fri, 10 Feb 2006 06:48:43 +0000 |
Sam Lantinga |
More header massaging... works great on Windows. ;-)
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Mon, 06 Feb 2006 08:28:51 +0000 |
Sam Lantinga |
It's now possible to build SDL without any C runtime at all on Windows,
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Wed, 01 Feb 2006 06:32:25 +0000 |
Sam Lantinga |
Updated copyright information and removed rcs id lines (problematic in branch merges)
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Sun, 04 Jan 2004 16:49:27 +0000 |
Sam Lantinga |
Updated copyright information for 2004 (Happy New Year!)
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Mon, 24 Nov 2003 09:22:12 +0000 |
Sam Lantinga |
Greatly simplified the SDL CPU info code
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Tue, 18 Nov 2003 01:27:06 +0000 |
Sam Lantinga |
Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
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Tue, 03 Jun 2003 19:35:10 +0000 |
Patrice Mandin |
Add m68k assembly mixing routines
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Mon, 20 Jan 2003 16:01:20 +0000 |
Sam Lantinga |
Cth converted the MMX audio mixing routines to VC++ syntax
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Sat, 09 Nov 2002 06:13:28 +0000 |
Sam Lantinga |
Added MMX audio mixing code for gcc (thanks Stephane!)
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Wed, 06 Mar 2002 11:23:08 +0000 |
Sam Lantinga |
Updated copyright information for 2002
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Fri, 14 Dec 2001 12:38:15 +0000 |
Sam Lantinga |
Updated the source with the correct e-mail address
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Thu, 26 Apr 2001 16:50:19 +0000 |
Sam Lantinga |
Changes since SDL 1.2.0 release
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Thu, 26 Apr 2001 16:45:43 +0000 |
Sam Lantinga |
Initial revision
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