Wed, 12 Jan 2011 19:33:04 -0800 |
Sam Lantinga |
Improved error message for unsupported texture format
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Wed, 12 Jan 2011 15:42:26 -0800 |
Sam Lantinga |
Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
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Wed, 12 Jan 2011 15:23:19 -0800 |
Sam Lantinga |
Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
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Wed, 05 Jan 2011 00:09:19 -0800 |
Sam Lantinga |
Fixed screen texture format on Android
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Sun, 12 Dec 2010 15:19:05 -0800 |
Sam Lantinga |
Use the enumerated type for blend and scale mode instead of int
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Wed, 14 Jul 2010 07:31:35 -0700 |
Sam Lantinga |
pelya 2010-07-12 03:53:48 PDT
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Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
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Thu, 21 Jan 2010 07:28:01 +0000 |
Sam Lantinga |
Fixed Cocoa and OpenGL builds
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Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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Wed, 13 Jan 2010 04:58:31 +0000 |
Sam Lantinga |
Fixed iPhone build
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Sat, 12 Dec 2009 00:55:13 +0000 |
Sam Lantinga |
Fixed building on iPhone
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Wed, 09 Dec 2009 15:56:56 +0000 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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